logitech Couch Party Game Night



Nov 24 27, 2018: progress of Update 10 and FAQs

Update 10 will include a new set of guns.. the Pistol, Sniper, and Automatic.

"Will there be new map types?"
Yes, definitely. Everything in the game now is mostly there for testing before rolling out further variations of mechanics or additions.

"Will there be human player models?"
Yes. They're already made just waiting for rigging and animation. Since this is time consuming, I've held off until the game has enough elements of play to keep players occupied.


Nov 8, 2018: Update 9

- fixed "floating muzzle flash" glitch
- fixed formatting issue in scoreboards
- fixed other ballCams on in fullscreen
- cleaned up temporary texts on models
- added a few more objects to randoms
- added button for generating new maps
- added protection against spawn campers
- updated in-game product placements

High Impact Flix
Kevin Kangas


Nov 2, 2018: Update 8

- now available for Linux and Mac
- constrained ballCam orientations
- end of game now displays a scoreboard with performance and statistics info

Last update at this price!


Oct 27, 2018: Update 7

- camera stays active while heads fly off
- option to toggle off headcams if dizzy which will show a static overhead camera instead
- many bug fixes and stability tweaks

YouTube Video


Oct 23, 2018: Update 6

- replaced player models with androids
- paint now spatters before marking
- shot trails now less obstructive
- menu now more cinematic at start
- players now blow apart when out


Oct 18, 2018: Update 5

- option to set One Hit Kills
- option to set Infinite Ammo
- option to set Score To Win
- KD stats display above name
- disabled shooting while out
- now displays who shot you
- sounds for hits and outs


Oct 12, 2018: Update 4

- trails added to paintballs to help with aiming
- you can now aim your gun 45 and center of barrel
- aiming sensitivity lowers to 1 half while aiming
- adjusted the size of screen information texts
- changed the "gun down" action into a hold button
- paintball collisions fixed regardless of framerate
- increased the angles you can shoot from to 45s
- cleaned up naming and ordering of button inputs
- added reminders to the map of what's coming


Oct 9, 2018: Update 3

- added notes to launch screen
- cam time for last shot extended
- choose your own player colors

All known controller issues resolved.


Oct 4, 2018: Update 2

- adjusted controller deadzones and sensitivities which should fix "drifting" issues
- numpad keys now control the games volume: 0 . 1 2 3 (zero max 25% 50% 75%)
- replaced walking and jumping sounds with more subtle and softer recordings
- running out of ammo now causes you to lose 1 point and restocks your gun
- updated the game's manual (on website) to help with configuring controllers

Reloading will work differently in Death Match games. This method is only for Paintball.


Sep 28, 2018: Update 1

- added ability to play in 2 player mode

Click "START 2P" at the bottom of the main menu to activate. Don't forget to configure your controllers from the input tab! See game manual for Configuration / Hidden Controls / Buttons.

Keyboard and mouse against a joystick player ?

In-game, on the keyboard, press the top row number of the player you want to control.


Sep 27, 2018: Go Time!

CPGN has officially launched! Thank you so much for sharing your thoughts and stories with us! Any feedback is greatly appreciated and will be used to prioritize what gets added to the game next. So far it looks like switching from 4 to 2 players is at the top!


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