+ new mode where you can mix and match play styles with helicopters vs robots which introduces time limits, quarter, and half time player swapping in the middle of the match - 2 vs 2 for example, is 2 helis vs 2 bots, then at halftime, swaps
- increased the maximum look angles for Helis from 45 to 60 degrees
- changed final kill cam to only show the last player to be killed
- fixed bug where quitting a match in under 2 seconds breaks the menu
- fixed dynamic light flashes on the helicopter twin gats not firing
- helicopter zooms now varry between different gun types
- scoreboard now shows points earned individually regardless of team
- disabled helicopters from interfering with elevator platforms
- point progression now shown on BRB screens instead of kills
I've disabled selecting Predator Mode with Bots & Helis until I can figure out how to balance the gameplay with that combination of options. In the meantime, this is the most fun update to the game yet, so check it out. :)
Feb 28, 2020: Update 30
+ helicopter battle mode added to the game
- inventory now cycles over empty guns
- rainbow rounds (ammo) option
- new "moon" time of day setting
- arcade cabinet and pinball machine graphics
- added frame limit setting of 240
- compression changed to full quality for all sounds
- plus many other tweaks and fixes
Let us know your thoughts on this new Helicopter Mode and especially if you have suggestions or find any bugs! Have a great weekend :)
Feb 9, 2020: Update 29
- new map "Base Camp" with new randomization and props
- fixed graphical stacking glitch between dome and fences
- fixed left and right audio swapping in 2 player mode
- replaced a few billboards with "place your ad here"
- changed the single stairs to be wider with more top space
- RG and LT bullet particles bounce while PB bits stick
- joystick jump buttons now speed up away sounds
- bullet impact debri now more messy and random
- bullet debri force now relative to bullet damage
- cash dropped from players clean up between rounds
Jan 19, 2020: Checking In
Just letting everyone know what's going on behind the scenes. A few updates being worked on turned out to be much more work than expected, and we may put them off now to continue rolling out smaller content updates instead of whole new mechanics again.
What would you guys like to see more of in the game? Maps? Props? Let us know!
Also the holiday sales were awesome! So glad you all are having fun with the game. I really appreciate the Emails and kind words. Don't forget to leave a positive review!
Nov 28, 2019: Update 28
- fixed "phantom buffers" sometimes not removing themselves after map generation
- fixed soft shadows not enabling at higher graphics presets
- applied first detail pass with many updates to textures, guns, players and objects
- glowing eyes and vests now controlled by time of day, but will stay enabled for laser tag mode, regardless
- added option to turn off dynamic lighting for flashes and lasers for slower computers
- geometry changes to a few road pieces and timing adjustment to "away" sounds
- updated "Ghost Town" map type with dirt roads to better judge where you are
- demo mode will no longer activate when taking too long to type in player names
Sep 6, 2019: Update 27
- fixed antiScreenBurn function disabling some buttons on menu
- Military Guns set aim overlays changed to more "focused" look
- added a few "attract sounds" to antiScreenBurn function
- lowered total memory allocation for lights on LT bullets
- changed all lights to auto detect memory overload of CPU
- fixed detail texture scaling on some terrain set pieces
- fixed "quit to desktop" clashing with antiScreenBurn
- increased buffer spacing between randomly gen objects
- balanced "out of ammo point deductions" in predator mode
These changes make Predator Mode much more challenging and tactical for both sides, but if you don't like them or it seems like too much, just turn on infinite ammo!
Check out the page one of our team has put together also.. wall-of-shame.
Jul 5, 2019: Update 26
- Alien Announcer voices for main menu title, game start, end, and points at %50 of Score To Win
- better grouping of controller inputs on the launch screen's Input Tab for faster setups
- lowered volume of Military guns to better match the volumes of Paintball and Lasertag guns
- added an anti screen-burn function after 30 seconds of not touching the mouse at the main menu
- you can now set 1 or 2 controllers to use the screenshot function by setting primary and secondary buttons in the Input Tab
- locked aspect ratio of scoped / zoom overlays to fit inside of player views
Price will rise to $3.99 after the Steam Summer sale! Get it while it's $0.99 now!
Jun 28, 2019: Update 25
- you can now press escape during gameplay and set any player as "be right back", which allows the game to continue while they're away
- updated sniper tower structure to give more cover on the way up, plus a floor in between with more cover there
- adjusted ammo amounts for paintball and lasertag modes for those who play without 1 hit kills
- adjusted the randomization of objects for "Mountain Range" to have a little more cover starting out
- added game ending kill shot cam that shows the last player killed full screen before displaying scores
- raised the limit of how steep of a hill players can walk without climbing / jumping up it, from 45 to 60
- lasertag mode now has gear to use, but instead of a camball like the paintball mode, its a super jump
- added a dust storm to the Ghost Town map to give it a little more cover while running around
- misc scenery updates, geometry optimizations, shadow settings, and texture adjustments
It's been difficult to grab screenshots that include all of the changes the game has gone through, but I've updated the media page with some I think are pretty good, so check those out.
Working on grenades and exploding heads!
Jun 15, 2019: Update 24
- fixed impact sounds occasionally not playing
- disabled reloading and switching weapons while gun down and running
- default score to win for 1v1 sets to 5
- predators now get 3 times the ammo too
- smoke and sparks fly out of neck when killed
- walk speed now slows while aiming
- less densely wooded trees in Ghost Town
- adjusted the light for "sun" (time of day) so as not to taint player colors
- made it so nothing generates too closely to spawn areas
- new map type "mountain range" with a watch tower in the middle and an automatic lift
- random generation of objects now less likely to spawn too close to each other
Jun 7, 2019: Update 23
- floor time on money dropped before collection enabled shortened from 5 seconds to 1
- improved bullet tracers to better gauge shots, which previously caused players to judge incorrectly where the bullet was traveling (may remove current tracer mechanic for newer "tight with the bullet" 3D ones if not satisfied)
- gun sounds and player interactions now split stereo to the side of the screen they're on
- various optimizations resulting in much smoother animations, especially when set to 120fps
- gun damage for LT changed to 50 and PB to 25, still defaults to 1 hit kills otherwise
- muzzle flashes, smoke and particle adjustments and randomization changes
- added option to configure aim sensitivity independently from look sensitivity
- enabled the "config" button on the main menu
- added new mechanic "clutch turning" via run button
- removed temp capsule graphic for bullets and replaced with bullet model
- bullet impact sounds added, which also follow the new stereo splitting mechanics
May 31, 2019: Update 22
- new ad types and placements (in-game ad space pricing and conditions now available)
- bullet impacts now splat paint and laser particles onto walls and nearby objects and shoot puffs of smoke and debris for military guns
- new large background set pieces randomly generate with every map change, making distanced shots easier to gauge while greatly expanding the feel of environments
- new cash drop mechanic, for every kill the player drops cash you can collect to show everyone you're no camper
Plus so many other adjustments, changes, and improvements that we need to take a whole new set of screenshots for the Steam store!
- added face masks to player models
- def colors to Lime Magenta Orange Aqua
- increased highscore entries to 6 each
- swapped out Military Gun sounds
- button to remove highscore duplicates
May 16, 2019: Update 20
- Frame Limiter now saves / loads on start
along with player names and colors
- all-time high scores page added to menu
with ability to clear it at any time
Will work on tracking / displaying more actions later.
May 11, 2019: Update 19
- increased clips and ammo for Military Guns
- player names / colors now save / load on start
- fixed broken 2 player mode's scoreboards
- controller look / aim precision increased
Working on saving / loading all-time high scores. There will be a page in the game that displays names, dates, and achievements of players. We'll start out with "highest accuracies", "longest shots", and "most time played". It'll show the top player in each category but also 3 runner-ups underneath.
May 3, 2019: Update 18
- fixed being able to double reloading sounds
- tweaked Military Gun sounds to duck hit sounds
- added "quit to desktop" button to main menu
- guns now hide while reloading or restocking
- fixed reloading issue with scroll mouses
- added "TP" for Team Points in all team modes
- choosing Teams or Predators now done on screen
- many other adjustments and optimizations
Apr 19, 2019: Update 17
- Military Guns (auto, pistol, rifle) set
- Laser Tag tracers now glow with shots
Apr 6, 2019: Update 16
- added Spawn On Pos of partner in Teams Mode
- fixed sun lighting on gun models not showing
- added foliage randomization test as flowers
- new random map type / location "Ghost Town"
- plus many other misc adjustments / changes
Mar 23, 2019: Update 15
It's Saturday night. Time to eat, drink, scream and laugh..
- added Predator Mode (3 vs 1)
- fixed random bullet ricochets
- added zoom to Laser Tag guns
- improved LT enviro lighting
- option to choose time of day
- cleaner sharper crosshairs
- added scoped flash overlays
- 2 new map location types
We changed the environment lighting and coloring for Night map / Laser Tag matches. Let us know if you liked the "misty fog" look from before because we might add that as a "weather" option, later on. Have any suggestions for location / scenario map types? Send us an Email.
- 2v2 Mode (points, colors, and spawn sharing)
- changed how options are displayed in main menu
- adjusted LT sound to be a little less punchy
- video frame capture rate now uses FPS Limiter
- fixed UFO casting giant shadows onto the map
- fixed LT shots sometimes passing through players
- scoreboard now tracks / shows your longest shot
Feb 24, 2019: Update 13
- Laser Tag mode added
New guns, effects, graphics, sounds, etc.
Feb 16, 2019: Update 12
- static deathcams now follow faces instead
- jumping more realistic (no "air walking")
- options to limit frames per second for
much better performance and consistency
- you can also adjust graphics quality in-game.
use home / end, page up / down, on keyboard.
- option to set controller sensitivities
- changed joystick identifier to an image
Check if this is ok. We want to start adding new map types and game modes!
Feb 10, 2019: Update 11
- ballcams are now a trigger, kills
with ballcams are worth 2 points, and
ballcams restock with "out of ammo"
- when "infinite ammo" and "ball cams" are
both on, ballcams restock at 5 seconds
- option to disable use of ballcams
- disabling "head cams" option now causes
deathcam to follow player who shot you
- cleaned and re-adjusted sounds
Don't forget to set a button for the new "gear_use" triggers! I put them at the bottom of the "input" tab list. The little dot next to your ammo is the ballcam indicator. There's no point penalty for using it.
Jan 27, 2019: Choose
We're getting some mixed feedback on what the next update should be. If you'd like to help us decide, please send us an Email.
- Teams / 2 VS 2 Mode
- Controller Sensitivities
- Players VS Bots
- Single Player Targets
- Laser Tag Mode
- More Sounds
Progress on the War Games update is at a good 50% but based on feedback I think it's best to hold off until we know which direction to go in. We're all very limited on time and have yet to generate enough revenue to expand the team, so, we'll have to continue to do things 1 at a time.
So glad you guys are having fun with the game! Stay tuned for more!
Jan 8, 2019: Update 10
- added cones to warn of spawn protection zones
- fixed muzzle flashes staying on after dying
- slightly improved overall framerate of the game
- 3 channels of audio compression to save your ears
- stopped scoreboard from updating after game over
- fixed camera glitch from dying during ballcam
Now that the game is running well, we're going to start working on new features. Setting controller sensitivities and adding Teams Mode seem to be the top requests.
Nov 8, 2018: Update 9
- fixed "floating muzzle flash" glitch
- fixed formatting issue in scoreboards
- fixed other ballCams on in fullscreen
- cleaned up temporary texts on models
- added a few more objects to randoms
- added button for generating new maps
- added protection against spawn campers
- updated in-game product placements
High Impact Flix
Nov 2, 2018: Update 8
- now available for Linux and Mac
- constrained ballCam orientations
- end of game now displays a scoreboard with performance and statistics info
Last update at this price!
Oct 27, 2018: Update 7
- camera stays active while heads fly off
- option to toggle off headcams if dizzy which
will show a static overhead camera instead
- many bug fixes and stability tweaks
- replaced player models with androids
- paint now spatters before marking
- shot trails now less obstructive
- menu now more cinematic at start
- players now blow apart when out
Oct 18, 2018: Update 5
- option to set One Hit Kills
- option to set Infinite Ammo
- option to set Score To Win
- KD stats display above name
- disabled shooting while out
- now displays who shot you
- sounds for hits and outs
Oct 12, 2018: Update 4
- trails added to paintballs to help with aiming
- you can now aim your gun 45 and center of barrel
- aiming sensitivity lowers to 1 half while aiming
- adjusted the size of screen information texts
- changed the "gun down" action into a hold button
- paintball collisions fixed regardless of framerate
- increased the angles you can shoot from to 45s
- cleaned up naming and ordering of button inputs
- added reminders to the map of what's coming
Oct 9, 2018: Update 3
- added notes to launch screen
- cam time for last shot extended
- choose your own player colors
All known controller issues resolved.
Oct 4, 2018: Update 2
- adjusted controller deadzones and sensitivities which should fix "drifting" issues
- numpad keys now control the games volume: 0 . 1 2 3 (zero max 25% 50% 75%)
- replaced walking and jumping sounds with more subtle and softer recordings
- running out of ammo now causes you to lose 1 point and restocks your gun
- updated the game's manual
(on website) to help with configuring controllers
Reloading will work differently in Death Match games. This method is only for Paintball.
Sep 28, 2018: Update 1
- added ability to play in 2 player mode
Click "START 2P" at the bottom of the main menu to activate. Don't forget to configure your controllers from the input tab! See game manual for Configuration / Hidden Controls / Buttons.
Keyboard and mouse against a joystick player ?
In-game, on the keyboard, press the top row number of the player you want to control.
Sep 27, 2018: Go Time!
CPGN has officially launched! Thank you so much for sharing your thoughts and stories with us! Any feedback is greatly appreciated and will be used to prioritize what gets added to the game next. So far it looks like switching from 4 to 2 players is at the top!