|May 30, 2018
|Tons! Just look at the new screenshots on the media page. Things are accelerating. Also, we've updated the donation page to include special access.
|May 06, 2015
|Thanks for sticking around. Many life changing events have hit
the members of this team, causing major delays. We aren't giving
|Jul 07, 2014
|We've started to put the game together in the engine.
We'll be posting short progress videos of working
mechanics. There are 3 there now.
If you want to see more,
please subscribe to our YouTube channel.
|Jun 11, 2014
|Q: What's taking so long?
A: Creating everything from
scratch. A lot of games you see now are made up of 100s of premade
assets. These are things like, models, animations, textures, sounds,
all kinds of things. In order to remain true to our goals, we have
to make everything ourselves. If we were to use premade assets,
I'm sure we could have had this game out in a year. But, it'd look,
sound, and feel like everything else. We don't want that, because
it's not like anything else. We've chosen the hard route, and we
know it, but believe me, it's proven to be worth the extra work.
|May 20, 2014
|Was planning to show some really cool stuff, but got a little
ahead of ourselves. For now, here's some new media.
Also, just a reminder to everyone that seriousness
does not = capability.
If you aren't having fun with
what you're doing, you shouldn't be doing it.
|Apr 19, 2014
|Yep, still alive! Our main goal has been getting the Randomly
Generated Maps code working smoothly. It works, but we want it to
produce play areas that aren't so random that it actually looks
Not only does it generate random setups of the props
in the playing space, but the kinds of props, items, and objects
are randomly generated as well.
We're going about development
now in a more less-open way, as we've been having problems with
people trying to take over the site, scam us, and lie their way
through the team for information.
The reason for lack of
media is that we're really not focused so much on that as we
are the core of our game. There's not much you'd want to see, yet.
Just a lot of papers, whiteboards, coffee, and code.
still hammering away! Stay tuned.
|Dec 8, 2013
|Keep in mind that this game is in the stages of prototyping!
All media / models / textures / designs are meant to be rough drafts
so we can get a working game together as fast as possible in order
to show investors / publishers.
We're looking for talented
coders to add to the team! If you'd like to help, but aren't
sure how, you can always donate or drop a line and tell us what's on your mind.
A skin has been applied to the laser tag gun here.
|May 9, 2013
|We didn't start this project for money and fame. We started
this for the love of gaming, our friends and family, and the enjoyment
those things bring together.
If you would like to donate,
please do so directly.
|Aug 14, 2012
|Help us finish the game & get a FREE copy of it once it's
Go to KickStarter now to find out how!
|Aug 7, 2012
|We are looking for additional Unity3D coders to add to our team!
We've also set up a KickStarter page to
raise funds to purchase software and licenses needed for further
development. We are awaiting approval.
|Jul 17, 2012
|Work continues! Another video further explaining game play is
in the works.
And though we've done absolutely no advertising
for this project (or want to, due to it's early stage of development),
we've had quiet a few interesting conversations with companies
and studios we never imagined we would have.
|Jun 28, 2012
|Shotgun & Helicopter media added.
|Jun 19, 2012
|Video introduction to the game's menu system is now live
|Jun 15, 2012
|Textured coins, money, and ammo media added.
Media posts may slow for a bit as we get things together
for the video.
|Jun 13, 2012
|The human character models are almost done, both male and female.
Still working on the video, models and textures for ammo, money,
coins, and the official logo.
2 weapon models have been added
to the media page.
|Jun 6, 2012
|Working to hammer down the first presentation video [private].
Media added. Player and weapon model
shots coming soon.
|May 21, 2012
|After much research and debate, we've decided that CPGN
will be powered by Unity3D.
We're now in the process
of turning piles of concept art into game assets.
|May 11, 2012
|We're currently in the process of selecting a proper game
engine / development kit to power the game.
We want to give
that piece of junk you've been promising to give your niece
or nephew a fighting chance to redeem itself. How? By setting it
up as a CPGN machine, permanently attaching it to your HD TV, and
have it running at a smooth 1080p, 60 frames per second.
|Apr 10, 2012
|Introducing "Couch Party Game Night", where nostalgia
We aim to bring back that exciting social atmosphere
of 4 player competitive splitscreen action!
More info coming
soon! Stay tuned with facebook and twitter.