Couch Party Game Night
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The one and only casual to competitive 4 player local splitscreen multiplayer
throwback with gameplay metas corporate AAA studios only dream about

 

2026 Progress Report

Co-Op (4 players VS hordes of bots) mode, in-game now!

shooting while driving Co-Op, about halfway complete.

4 teams of 2 (players and bot pairs) with guidable NPCs.

custom made Arcade Cabinet for portable expo setups.

Let me know what I should focus on next!

 

Local Play Expo Event at the mall

Set up a CPGN station for people to play it at the mall and met a ton of really cool people with great conversations! Got some good feedback from everyone, including some pro players who normally play hardcore competitive who went at it with each other and had about 12 people behind them watching. They totally got it.

Almost talked one of the security guards into playing it with us, haha.. he was working though. Special shout out to Jacek, Conner, and everyone who stopped to play and share such awesome feedback and insights on their first impressions of the game!

Man even the event organizer hooked me up! Put me right in the center of the event! Right next to plugs and their livestream setup area. So thankful for that.

So yeah, sold some copies of the game, lots of conversations, played the game with people, and I can't wait to do it again. Thank you to everyone that stopped by!

Update: looking over my notes, the #1 feature requested that day was 4 player co-op against hordes of enemies. #2, adding HUD graphics. #3, entering names without using mouse and keyboard after passing controllers off. #4, pace adjustment in 2P mode. #5, more piss lol.

 

Steam still infested with bad actors / woketards

Ayyy, snubbed by stealth commies again! Feb 2026, a PVP fest.. lol, the very core of CPGN.

CPGN was in fact NOT included in the event. This is the 3rd time this has happened with ZERO explanation. May leave platform as it has almost 0 (maybe even a negative) impact on sales!

 

What's next for CPGN?

The CPGN Kickstarter determined where we take player feedback from now on. We will no longer consider changes to the game from anyone outside of verified players.

The road to version 1.0 of CPGN includes..

Controllable NPC teammates
- improving custom enemy Ai already in game
- 4 teams of 2 (1 player 1 NPC to command)

Shotgun & Mechanics
- adding to custom bullet physics already in game
- accurate mechanics matching quality there now

Vehicle Mechanics
- break through walls and push objects
- use as weapons to damage players

Racing Modes
- disables dome, enables large generated tracks
- destruction derby style rounds with damage

Helicopter Physics
- adding custom physics to movement already in game
- matching movement mechanics of vehicles there now

Zombie Hordes PVE Modes
- improving custom enemy Ai already in game
- 4 player co-op against woke zombie hordes

2026 Update: may scrap all of this and finalize what's in the game now. There's been thousands of changes since version 0 released back in 2018. Not sure, but I know Steam was a mistake. Also this idea is now a part of Steam's platform (a space for "1.0" details). You're welcome.

 

Goodbye Social Media (fake manipulation bot farms)

As of today, 2024 04 30, CPGN had 800 followers on X, 430 followers on FB, and 0 people saw our posts (according to the stats).

FB and X continue to make themselves irrelevant by limiting independent voices and we will no longer be a part of that. So please follow our Steam page or bookmark this website if you'd like further updates! We're done there.

Funny story.. in 2019, after discovering we were being targeted by anti-White anti-Asian commies, our total following dropped by about 15,000. I know for a fact now, most of the video games industry is a racket. An illusion. A scam.

All I wanted to do with CPGN is create a game that brings people together for a good time with friends and family.

How strange it is to discover what an "offense" that is to these goblins.

 

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