The CPGN Kickstarter determined where we take player feedback from now on. We will no longer consider changes to the game from anyone outside of verified players.
The road to version 1.0 of CPGN includes..
Controllable NPC teammates - improving custom enemy Ai already in game - 4 teams of 2 (1 player 1 NPC to command)
Shotgun & Mechanics - adding to custom bullet physics already in game - accurate mechanics matching quality there now
Vehicle Mechanics
- break through walls and push objects
- use as weapons to damage players
Racing Modes - disables dome, enables large generated tracks - destruction derby style rounds with damage
Helicopter Physics - adding custom physics to movement already in game - matching movement mechanics of vehicles there now
Zombie Hordes PVE Modes - improving custom enemy Ai already in game - 4 player co-op against woke zombie hordes
2026 Update: may scrap all of this and finalize what's in the game now. There's been thousands of changes since version 0 released back in 2018. Not sure, but I know Steam was a mistake. Also this idea is now a part of Steam's platform (a space for "1.0" details). You're welcome. |